Thousands of players in any game will create a meta. No matter what, eventually there will be “the best” team composition.
At least in AoC the meta will probably be team based since most meaningful content will require a team.
The great thing about 64 archtypes is that it will take time for a meta to crystallize, and it will be constantly…Read more
I have some friends that will probably be profession first. I really like the idea of that in an MMO. I will gladly go get them resources or protect them if they have to venture out into the world. I do agree with Donver that if they reach the end of the crafting path and have no further reason to craft then they might get bored.
Making items…Read more
The main concern with multi-boxing would be it being abused in PvP. Where there is a will there is a way.
That being said, someone is paying the monthly subscription and putting in the effort to level and gear extra characters.
In other MMOs multi-boxing leads to bots. But with open world PvP it isn’t easy to have bots. People will just kill…Read more
First and foremost as an RP player I love the idea of 64 archetypes, I mean…LOVE. There seems to be a lot of different viewpoints on how this may be achieved and it pops up on the Pathfinders podcast I would say like once a week, I would love to consolidate all our viewpoints on a thread so we can talk about it.
I have been explaining it by…Read more
I am of the group of people who plan to be an artisan first character, I certainly want a super complex crafting system with insane customization, and I think the number of people who are going to be artisan first characters isn’t going to be high enough to worry about an abundance of people holed up in freeholds or nodes. but my first problem…Read more
Although its not my cup of tea, I am 100% for artisan first progression. This brings me back to SWG where someones entire character can be based upon a crafting class which was unique and a cool thing to see.
I think artisan skill will always have some ties to combat skill, especially when starting up. Unless you have a guild feeding you…Read more
I had a thought, with how in-depth all of the systems are going to be from, seasonal resources, transporting resources player-driven economy, localized AH do you think there will be a large number of profession first players? Players, who focus solely on professions and mercantile play, and do you think creating an environment for that kind of…Read more
I’ll be honest. I hates pots. There I said it!
I’ve always felt like potting was this really tedious thing to do in battle. Here I am, badass warrior about to go into combat… “okay lead we need a pull countdown so we can all drink our pots right before combat starts to get the most out of them” … Okay, fine. We drink and start the fight. I’m…Read more
Some good ideas! I am a proponent of all of these and think as many cool ways to supplement gameplay as they can come up with is a win for the theory crafter and artisan professional!
I actually don’t have an issue with this myself. Once somebody begins using a program or some automation to help run multiple accounts that is where I draw the line. A situation like this is harmless from my perspective!
With Steve confirming multiboxing will be allowed (with restrictions) what do you think about it. Ill post his quote below.
By some stroke of luck, my wife agreed to play Ashes with me when it releases. I know for a fact that she will be MUCH more casual than I which got me thinking. Why put that account time to waste. You will not be able to…Read more
This is great! A reason to venture back into the world of Verra while also providing the drive to put axes to asses. The shipbuilding fits perfectly and will be an awesome profession I believe. I think that shipbuilding and siege weapon building will be super important but not a wildly popular choice.
I also have an idea for a Dunir that could be…Read more
Potion of havoc: For X duration, you gain Y% physical attack bonus, and you have a Z% chance to damage yourself when you hit an enemy.
Potion of serenity: Cleanse yourself of X status ailments, and you gain Y% magic attack bonus for Z duration.
Potion of MurkWalking: For X duration, you leave a path of swampy water behind you, when an aggressive…Read more
I have a character concept in my head, but my knowledge of the Ashes’ lore is so limited that I haven’t dedicated and details of a backstory down yet. I will most likely have two characters and only two characters. I’ll detail what I hope will be my main here.
Archetype: Dreadnought…Read more
I would like this post to be about ideas for characters to play in Ashes of Creation, whether it is actual character ideas or thoughts on how to roleplay an archetype (I mean there are 64!). Roleplaying in MMORPGs can be difficult to get into but I believe with all of the dynamic and immersive systems Intrepid is providing it will not only be…Read more
I feel like all classes should have some sort of healing weather it be a hunter’s healing brew, a warriors rage refill, a summoner’s phoenix summon which heals the player, or a rouge’s stealth stealing a heal from another player. There are many ways to incorporate healing into all classes. I also believe that this game’s customizations to the…Read more
I’ve rarely played full healing role. Just not my style, but I will add my two cents from the perspective of someone who enjoys support roles.
I appreciate a game that does not say, “you are x class, you are the healer and you will do nothing but babysit the party.” Games like Guild Wars 2, Lost Ark, Overwatch even certain class specs in WoW have…Read more