Gatherable resources are discovered by trial and error and it will require the creation and/or the use of tools. Gathering within a nodes ZOI (zone of influence) will contribute to its experience gain and growth. Certain low level gatherable resources will also have a a type of tiered progression in order to gain access to higher levels of crafting options.
Gatherable professions include Fishing, Herbalism, Lumberjacking, Mining, and Taming.
Processing utilizes the refining of raw materials that the player obtains from gathering and/or item deconstruction. It will require a blueprint in order to construct buildings needed to process these types of resources. The player is able to place these on freehold plots to process resources collected.
Processing professions include Animal Husbandry and Smelting.
Crafting requires recipes in order to craft items. Crafting stations can be found on freeholds or within nodes. Higher tier crafting stations are unlocked as a part of node advancement.
Crafting professions include Alchemy, Armor Smithing, Blacksmithing, Carpentry, Cooking, Jewel Crafting, Scribing, Ship Building, Siege Weapons, and Weapon Smithing.
Players must choose a path within the artisan skill tree within each of the three paths and may only ever master one of these paths.