Players can acquire the bounty hunter title through a quest available to citizens of a Military (stage 4) Town node and potentially their vassals or affiliated nodes. It will be possible for a corrupt player to kill bounty hunters without acquiring additional corruption. Corrupted player’s combat penalties do not apply when battling bounty hunters. The Bounty hunter system has a hierarchy where the Chief Bounty Hunter is a node government title that grants special access to NPCs in a node.
Bounty Hunter Maps
Players with a high enough corruption score will be visible on the world and mini maps. These players will have markers posted on the map by an NPC from a Military (stage 4) Town node, and will only be granted to players with the Bounty hunter title. The accuracy of bounty hunter maps is determined by a player’s progression in the bounty hunter system. Taverns are one of the locations where bounties will be posted. As players gain corruption, taverns may offer bounties to eliminate those players; or have a specific area cleared of problem players, thus giving a POI (point of interest) on the world map.
Bounty Hunter – Pathfinding Ability
Bounty hunters can activate their Pathfinding ability to reveal corrupted player locations on their map. Activating this ability will flag the bounty hunter for combat only to corrupted players for one hour from the activation time. The pathfinding ability can be toggled on or off.