Five guild castles exist in Ashes of Creation. These castles are originally occupied by hostile NPCs that are the primary antagonists throughout the main storyline.
Of the five unique castles across Verra, each will control 1/5th of the world. These castles will originally be occupied by hostile NPCs. The players will be able to besiege the castles, and if they are successful, they will be able to claim them as their own and influence the region under their domain.
Each castle has its region, a unique region that as we mentioned covers 1/5th of the world map. These regions are independent of the Node ZOI’s and the economic regions. They can however overlap and castles may impose taxes on any nodes or castle economic regions that fall inside of their influential borders. These taxes are determined by the guild that occupies the castle.
If you’d like to learn more on this subject be sure to check out Castle Economics.
Players may participate in massive sieges, for the control of one of the five castles scattered across Verra. When a castle is taken, the controlling guild has 3 weeks to prepare their castle for the upcoming siege, by leveling up 3 unique sub-nodes that surround the castle. These nodes are the focal points of the early stages of a siege, as they will give whoever controls them boons to aid them in combat.