Alpha 1 Patch Notes | August 5, 2021
Split Body A/B Testing Added
Encouraging and welcoming testers to discuss split-body and root motion! To toggle split-body vs root-motion, press “,”
Enabled the following weapons for A/B Testing:
- Spears
- Staffs
- 2H Swords
- 2H Axes
- 1H Swords
Abilities
- Prevented refunding and purchasing of skills during combat
- Devotion should now always hit
- Fixed projectiles to home in on targets rather than orbit the target
- Fixed many tank abilities that were not generating any threat
- Prismatic beam will no longer increase target movement speed
- Fixed a number of tank ability cooldowns being shared
- Clarified some tooltip text
- Castigation cooldown increased from 15 to 18
- Fixed Javelin and Onslaught to not lock players for a significant amount of time
Travel
- Teleporter to the Wyrmling boss has been fixed
- Ferryman teleport landing radius increased and spacing adjusted
- Pyroclastic Wyrm escape teleporter added, so players are no longer trapped for an eternity (I was just following the Apparition…)
Environment
- Fixed foliage sometimes appearing black in the shadows
- Fixed environmental mountains
- Fixed waterfall draw distance issues
- Fixed a bug with the ocean causing popping appearances
- Fixed a bug with ocean animations on player spawn in
- Ocean updated
- Tropical trees and plants updated
- Updated underwater visuals for river near the portal spawn area
- Fixed lighting bug in the Pyroclastic Wyrm room when players teleport in
- Various foliage fixes
- Environment optimizations
- Fixed floating mayor desks and cart clipping issues
- Removed legacy service building plot signs from some nodes
- Fixed shadow casting bug while transitioning into spooky dungeons
- Several visible world seams fixed
- Pirate Cove lighting adjustments
NPCs
- Replaced some old NPCs with newly-designed NPCs
- Removed unwanted EXP reward from bird people
- Bosses and large NPCs are now immune to CCs/pulls
- Bosses now have high accuracy
- Spawning/death and hit reaction animations modified for Animated Armor
- Adjusted corpse looting lifetimes
- Fixed Blacksmith construction manager spelling error
- Removed flame gladiator patrol
- Fixed Tidebreaker double spawns
- Fixed Elder Dragon death animations playing multiple times
- Sladeborne NPCs can now be killed
- FIsherman’s name is now Fisherman, and he will now no longer be underwater (to think like the fish, you must be the fish…)
- Lava Bear Den Mothers updated, now includes extra lava
- Fix for bears repeating death animations
- Death animation transitions for spider demons
- Jermaine can now be killed (time for vengeance…)
- Forest Dragon buffed and adjusted
- Flangler nameplates hidden until provoked
- General movement speed increased
- Hermit NPC no longer spawns friends
- Dead Body NPCs now have arms and hair
- Quickfeet questline can now be completed
- Elder Dragon of the Forest speed and kit mechanics tweaked
- Increased leash range on Elder Dragon of the Forest
- Elder Ice Dragon damage increased and curse ability fixed
- Adolescent Ice Dragon spawn rate decreased and behaviors modified
- Elder Flame Dragon damage increased and added missing fire breath ability
- Fixed pathing for NPCs in the Dwarven Fishing Village
- Pyroclastic Wyrm movement fixes and flying fixes
- Pyroclastic Wyrm equipment drops added
- Added NPC idle animation randomizer to stop synchronous idle animations
- Rock Monster adjusted and bugs fixed
- EXP multiplier of elites reduced from 8x to 3x
- Fixed Brood Queen hit reactions
- Pyroclastic Wyrm dungeon population edited
- Adjusted boss respawn timers for Alpha One; maximum respawn is capped at 1 hour +/- 15 minutes
- Some boss respawn timers adjusted to 10 minutes
- Increased the damage of elite NPCs and adjusted some of their behaviors
- Adjusted populations to prevent NPCs from wandering into nodes
- Fixed infinite spawns for Yolga and Alora
- Fixed Fellbeak Macaw hit reactions
- Terrorbird added – this is a bird which also is very terrifying, therefore it is a terrorbird which includes feathers, because it is a bird
Reliquary Dungeon
- Removed some spooky spiders
- Added teleporter at the end of the dungeon
Quests
- Atlas errand locked behind moving to objectives and providing correct answers
- Darian Laurent quest completion and dialogue fixes
- Scholar Rhea’s dialogue updated, quests slightly modified
- Crafting and charcoal crafting tutorial quests rebalanced
- Nerfed Flame Sieve quest item damage and healing
- Added level requirements to some reward accessories and quest items
- Removed some sources of excessive EXP
- Jescha NPC bonuses can no longer be infinitely stacked
- Where Art Thou quest adjustments
- Crashing Through quest adjustments
- Removed shared party credit for quests with interactables
- Xandelv reward items now have options for tanks
Guilds & Group Play
- Guild invite widget typo fixed
- Guild names can now include spaces
- Fixed bugs with inviting/leaving guilds
- Group XP bonuses and penalties tuned
Nodes
- Fixed node housing prices
- Fix for some players being unable to purchase a house
Mounts
- Fixes for mounts spawning in the air and for being launched while dismounting
- Fixes for sprint after mounting or dismounting
- Sprint state added to Tidebreaker mount
- Changed movement stats and prices
- Added new icons and descriptions
- Added abilities to land mounts (only sprint variations for now)
- Mounted players can now be tab targeted
Miscellaneous
- Fixed doors not opening on some occasions
- Fixed falling through the world on login
- Potential fix for falling through the world post-login
- Improved player interactions while mounted
- Crafting now consumes schematics
- Added keybind functionalities for sprint
- Fix for floating harvestables
- Targeting improvements for dead players
- Added potion cooldown time in item descriptions
- Fixed dodge movement for observers
- FPS can now be limited between 24-240
- Significant performance updates for nameplates and minimap
Effects
- Fixes for wand projectile effects incorrectly doubling
- Removed wand projectile extra sparks
- Reduced the underwater blur effect
- Fixed particles from some lingering zone effects and beams not being cleaned up
- Audio FX for dodging
- Updated Prismatic Beam effects
- Fiery materials will now no longer turn purple
- Fixed replaying death animations for NPCs with loot
UI
- Player level added to targeting UI
- Join/leave party/raid messages moved to above the hotbar
- Black raid frame should not persist after leaving a raid group
- Fixed black background for most recent raid member
- Siege callouts modified
- Fixed crafting UI bug
- Added GM nameplates and coloring
- Guild nameplate fixes
- Updated breathing while underwater
- Quest and Chat will no longer automatically close if manually opened
- UI representation for gravestone loot locations
Camera
- Camera rotation issue fixed
PvP
- PVP flagging while casting or after doing damage disabled
- Players now become flagged after casting offensive projectiles
- Adjusted the corruption reduction on NPC kill amount
- Fixed a bug with players becoming incorrectly corrupted after killing with DOT effects
- Fixed some bugs with heavy desync issues relating to movement and ability usage
Sieges
- Fixed a bug with ballista crate spawning
- Fixed a bug with players entering action mode upon exiting ballistae
- Fixed a bug where players would be stuck sitting if they end the siege while sitting in a trebuchet
- Fixed players being able to declare guild wars during an active siege match
- Plant draw distances adjusted
- Sieges are no longer delayed by 24 hours after server restart
- Fixed typo in siege signup dialogue
Alpha 1 Patch Notes | July 22, 2021
Environment
- Fixed level unloading (Spawning or Respawning under terrain)
- Fixed lighting issues near dungeons
- Road foliage tweaked near starting area
NPCs
- Fixes for initial Animated Armor population
Economy
- Fix for gold exploits
- Fix for purchasing houses
Bosses
- Increased Pyroclastic Wyrmling Boss HP from 50k to 150k
Mounts
- Fixed invisible rider bug
- Fixed teleporting while mounted
- Fixed player movement desync on dismount
- Fixed mount launching into the air, spawning in the air, and walking prematurely in the air
- Fixed issues with mount dismounting
Misc
- Added the ability to cap FPS
- Fix for logging into the game in “first person” mode
- Players will now be teleported if they manage to reach outside of the map’s boundaries
- Fix for walking on initial load
Alpha 1 Patch Notes | July 15, 2021
Bug Fixes
- Guild Nameplates – Fix introduced to fix tags around guild display on character nameplate
- Siege Gear Vendor – This NPC has been removed from the Alpha One Testing environment
- Siege Ballista – Now when exiting the ballista players are no longer defaulted to action mode camera
- Siege Ballista – Interacting with the siege ballista crate will now spawn a ballista Sorrows Hunger – Movement and animation fixes
- Crafting UI – Refresh bug and persistence for crafted items fixed
- Brood Queen – Hit react bug resolved
- Elite mobs – Exp table fixed, and damage values fixed
- Devotion – skill fixed now to always hit
- Corpses – Corpse lifetime has been adjusted to remain shortly after looting looting – Adjusted item callouts and added FX to corpses
- Ancients – Fly speed jitters fixed, clamped throw max speed, adjusted AoE frequency, scaled up damage to appropriate values and added enrage
- FX Experience scale – Corrected overall exp gradient post lvl 6
- Wyrm – corrected HP values, added loot tables, corrected flight stage and behavior tree issues Dodge – Corrected lack of sound FX and added attenuation
- Astrolabe- Sound attenuation fix
- Group Exp – Corrected group exp bonuses and penalties
- Mayoral desk – Removed rogue mayor’s desk floating around town Forest dragon – puddle cleanup fixed in some instances
- VFX – Fixed issues with particles being orphaned and lingering
- CC Immunity – For bosses have been fixed
- Lighting – In the wyrm dungeon has been fixed in boss room
- Wand projectiles – VFX playing double has been fixed
- Wynden’s dialogue – Quest completion issues resolved
- Nightbloom quest -remove party shared credit on nightbloom quest. increase marker radius for “Unleashed” first objective
- Egg – Fixed interact and added collision to it
- Multiple UI and VFX – Various fixes included across skills and UI issues
Balance Changes
- Resource gathering – Additional resources will now be given when gathering, and number of resource nodes across the world have been increased
- Dungeons – variable population changes, and new abilities added to the den mother and flamescarred corrupters
- Castigation – Increased base cooldown of rank 1 Castigation from 15 to 18, and changed 2nd rank upgrade from an instant heal to a cooldown reduction back down to 15, for overall nerf to the ability.
- Quest reward – General exp changes across several quests
- Dragons – General balance changes on damage, radius of AoE’s and other things Charcoal – Rebalanced crafting
Security
- Several steps were taken to address the repeated DDOS probes and malicious actors in game.