Players have several means of travel available as they develop the world around them. Mounts will be available from the beginning of a player’s career while public transportation will be possible as a result of how players develop the world around them.
Players will receive a beginner mount while questing in the starter camps and from there can take several paths to obtain an improved mount through methods such as taming, animal husbandry, and via players who sell them. There are many unique mounts that specialize in other modes of transportation such as party travel, aquatic travel, gliding from high altitudes, and the select few mounts capable of flight.
To learn more visit Mounts.
Naval Travel & Sea Routes
Ships may only be summoned by players at a port or harbor in order to explore the wide array of naval content. Both oceans and deep rivers can be traversed by different classes of ships. Coastal and ocean content will contain quests, including treasure hunting, that will make having access to a ship essential.
This has not been elaborated on, but the idea of sea routes serving as a taxi service between specific nodes has been mentioned.
This is a player’s ability to teleport their family members to their position. Family Summoning has a long cast time with a much longer cooldown on the skill. Players cannot be summoned if they are in combat, corrupted, engaged in in-game events, or have materials, gatherables, or certifications.
Teleportation & Airships
When a region contains a scientific metropolis, a teleportation network hub can be built there. Players can teleport from the metropolis to any of the vassal nodes and vice versa so long as either endpoint is not at war.
If two regions each have a scientific metropolis, an airship taxi service will be developed between the two nodes.
Any form of public transportation will have to be developed by the players in nodes. Node development, node governments, and local mayor decisions will impact what type of public transportation is available to players.
Flight paths have also been outlined by the development team and if implemented will use automated creatures that connect nodes within a region.