Gatherable resources are discovered by trial and error and require the creation and/or the use of tools. Gathering within a node’s ZOI [zone of influence] will contribute to its experience gain and growth. Certain low level gatherable resources will also have a type of tiered progression in order to gain access to higher levels of crafting options.
Gathering professions include Fishing, Herbalism, Lumberjacking, Mining, and Taming.
To learn more check out Gathering.
Processing utilizes the refining of raw materials that the player obtains from gathering and/or item deconstruction. It will require a blueprint in order to construct buildings needed to process these types of resources. The player is able to place these on freehold plots to process resources collected.
Processing professions include Animal Husbandry and Smelting.
To learn more check out Processing.
Crafting requires recipes in order to craft items. Crafting stations can be found on freeholds or within nodes. Higher tier crafting stations are unlocked as a part of node advancement.
Crafting professions include Alchemy, Armor Smithing, Blacksmithing, Carpentry, Cooking, Jewel Crafting, Scribing, Ship Building, Siege Weapons, and Weapon Smithing.
To learn more check out Crafting.
Players must choose a path within the artisan skill tree within each of the three paths and may only ever master one of these paths.
Skills and Weapon Stats
Crafters will be able to assign different skills, abilities, and stats on gear. Master crafters will be able to influence several (but not all) stats on their crafted items. Stats on crafted items will vary based on the item’s rarity. There will also be methods of moving around stat blocks but this is expected to be a difficult task to accomplish. All gear will be able to be assigned any stat.
An item creation suite that allows crafters to create unique appearances for items has been discussed for the future but is not confirmed for launch.