Ashes HQ
Post has published by Simurgh


Events are one of the primary ways that players will experience content in Ashes of Creation. Events focus on delivering a reactive world that keeps players on their toes while changing up gameplay in a fun and unique way, providing challenges, and shaping the world around them. Players will encounter events throughout their entire time on Verra. This can happen from early progression to high level dungeons and raids. They take the form of quests that pop up in the world or storylines, or players besieging a node/castle. Events can occur at any time of day, in any zone, and at any moment. Some may be contained to a small zone while others could incorporate the entire server.

Reactionary World

As players improve a node, the world of Verra will fight back against the players, this could be in the form of a large horde of undead shambling their way from a forsaken graveyard, or in the form of a ancient dragon risen from its slumber by the action of the players in the lands below. These Events will take the combined might of many players to overcome, and will spawn new quests and story hooks for players from surrounding regions to complete, however should the players fail to successfully defeat the event, the world might be radically changed. A node may lose progress, buildings may be destroyed, new more powerful monsters may occupy the zone until their master has finally been slain. If the players succeed in defeating the event, the lands may prosper, new unknown resources may appear, and unknown dungeons may reveal themselves containing long lost treasure.

How Events Function

When an Event occurs, players will be able to accept or decline an Event similar to how they would a quest. Should a player choose to accept, Events can serve as a major spigot of experience points, items, and resources. There could be a multitude of reasons why an Event could trigger such as the leveling up of a node, change in climate or season, a specific number of NPCs being killed, and much more.

Event Types

Calendar Events

Calendar Events can be seen as holiday-related celebrations or other seasonal content. Imagine these Events as things you may experience annually, based on the cultures within the world. Some of these may derive from the seasons, and how the nodes in those areas are affected by them. These will most often be server-wide and provide unique content for a specific duration of time during the calendar year.

Node Attacks

Some Events may include assaults on a node! For example, enemies may be able to damage buildings as an objective and by doing so might knock them out of commission during a node attack. Players on the defending side might have their own objective to take up arms and work together to prevent this from happening. If the node attack is successful, the buildings may need to be repaired before they can be used again.

To learn more check out Nodes.

Monster Coin Events

During a Monster Coin Event, players will be able to activate Monster Coins, allowing them to become monsters and wreak havoc! These Events can be triggered in a variety of different ways, and in some cases they may even provide cosmetic rewards.

To learn more check out Monster Coins.

Pop-Up Events

Pop-up Events are a quintessential example of how Events will keep players on their toes! These small-scale Events preserve the sense of danger in Verra by creating moments that will test players’ combat readiness. Zones of influence that have more active players might experience more Pop-up Events.

POI Events

Points of Interest (POI) Events tell the story of areas in the world as they level up with node progression. Often, failed POI Events can be precursors for node attacks, threatening nearby civilizations.

Narrative Events

Narrative Events help shape the story of Verra based on the choices that players make during key questlines. While narrative story arcs take time to develop across a server, Narrative Events will show players that their choices play a bigger part in shaping the world around them through individual actions.

PvP Objectives

The Event system will also create a variety of PvP situations in the open world. From small skirmishes that lead into sieges to battles over capture points during a node or castle siege, PvP objectives will play a crucial role in determining the tide of battle.

To learn more check out PvP.


Actions have consequences and this is especially true in Verra. Events are often one of the ways that players will experience consequences on an immediate and tangible level. Drastic transformations such as changing weather, or perhaps the creation of new objectives will encourage players to explore and adapt to the changes constantly being made as a result of player activity.

To learn more about events check out Monster Coins.